Lo de detectar trampas se basa en la percepción, pero no se acumula si no que se usa el atributo más alto del grupo.
Las habilidades pasivas lo explican aquí:
Party-assist bonus[edit | edit source]
The party-assist mechanic effectively combines the skills of other party members with yours, allowing their knowledge of skills to influence checks made during dialogue and scripted interactions. This was introduced to rectify a problem from the previous game, where a 12 Lore score on e.g. Durance was meaningless in conversation.
A party-assist bonus is applied to most skill checks in the game, however (depending on the context) some skill checks are limited only to the player character. These are clearly marked as "Watcher Only".
Party-assist is accomplished by adding a bonus to the checked character's skill. The summed skill of all other party members (not including the target of the check) is checked against the following thresholds to determine the bonus "assist value" applied. Note that these thresholds are lower limit inclusive, and upper limit exclusive.
Party-assist bonus Summed skill Skill bonus
For example : The Watcher performs a history action that allows a party assist. The Watcher has a history skill of 3, and their party members, Aloth, Xoti, and Eder, have history skills of 3, 4 and 0. The other party members have a combined skill of 7 (3+4+0) and give the watcher a bonus of +4, giving The Watcher a total skill of 7.
In practice, this means that specialising party members (i.e. dumping points into a skill on a character) is not necessary for a supporting bonus. Three supporting party members with 2 skill each provide the same bonus as a party member with 6 skill
Editado por Baal Hammon, 26 May 2019 - 03:56 PM.