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Parches & Actualizaciones

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#376 conde



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Posteado 19 January 2012 - 06:07 PM

Pon la fuente que me entra la sed.

Que le dice un perro a otro? - Pues "guau" que esperabas?


Crom, I have never prayed to you before. I have no tongue for it. No 
one, not even you, will remember if we were good men or bad. Why we 
fought, or why we died. All that matters is that two stood against many.
That's what's important! Valor pleases you, Crom... so grant me one 
request. Grant me revenge! And if you do not listen, then to HELL with 

#377 Algarabado



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Posteado 19 January 2012 - 10:00 PM

Algarabado informando para Dlan desde España:

Un saludo: Noticias recientes llegadas desde los foros de Bethesda, parecen indicar el frenético trabajo que se está desarrollando en relación al nuevo parche para Skyrim:

From Bethesda Blog

It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.

The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.

Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.

Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.

Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.

Current 1.4 Changelog (all platforms unless noted)


Skyrim launcher support for Steam Workshop (PC)


General optimizations for memory and performance
Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin's in player's house. (PS3)
Improved compiler optimization settings (PC)
Long term play optimizations for memory and performance (PS3)
Memory optimizations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar's Shame if player had already completed "A Daedra's Best Friend"
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player's home
Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks


The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly.
Fixed issue progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests.
In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
"The White Phial" will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In "Under New Management", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
"Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
"Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
In "The Coming of the Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
"Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where "Dampened Spirits" would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine woud block progression for "No One Escapes Cidhna Mine"
Fixed numerous issues with "Blood on the Ice" not triggering properly
In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.

Esto ha sido todo por hoy. Y como siempre despedirme, deseándoles que pasen una buena y féliz noche.

Editado por Algarabado, 20 January 2012 - 04:06 PM.

#378 Cochus1



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Posteado 19 January 2012 - 11:30 PM

Uy en que letra mas pequeña que me han puesto lo de que arreglaban los problemas de rendimiento de ps3... como si no se lo creyeran muy bien :lol:

Que bien que hayan arreglado lo de los laberintos de shalidor

#379 Algarabado



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Posteado 28 January 2012 - 12:05 AM

Noticias Breves:

Parece ser que la versión final del parche 1.4, está casi completa, por lo que la semana que viene será lanzada en pc vía Steam y enviada a Sony y a Microsoft para sus respectivas validaciones. Por lo que el nuevo parche estará disponible más o menos para el jueves o viernes de la próxima semana.

Aquí la noticia completa, publicada en la web de Bethesda:

We really appreciate the feedback from our Steam Beta. We anticipate the 1.4 update going live next week for all on the PC and being sent to the console manufacturers. The Creation Kit won’t be far behind.

Using saves we’ve collected from the community, we’re really seeing some great results with the 1.4 update. Thanks to everyone!

Editado por Algarabado, 28 January 2012 - 12:05 AM.

#380 Zubion


    Carpe Noctem

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Posteado 28 January 2012 - 12:48 AM

Eso de que el Creation Kit "no vendrá mucho más tarde" me suena mal. Ya veo que nos plantamos a mitades de febrero y no lo han sacado.




A Bragol. Tus amigos te echan de menos.